GRUNND PRESSKIT
To media, press and random lurker
Do feel free to contact us for anything extra!
GRUNND DEMO
External link to SteamPage
DOWNLOAD PRESS KIT
Visual, Audio and your good, old PDF. [around100MB via GoogleDrive]
GRUNND is a 100% handcrafted, fully voiced side-scrolling point and click adventure game, where your choices matter. It is a fusion between mystery and Sci-Fi. You will travel to a seemingly ordinary place that slowly introduces itself as a surreal and twisted world full of its own invisible gods, agendas, and order.
A planned quiet evening at home turns into a long and exhausting night, which brings unexpected revelations, new secrets and mystery to ponder. It all starts so ordinary and slowly twists into an eventful and mysterious chain of events where you get an uncomfortably closer look at things happening around you.
Roots? It so happens that GRUNND is a product of many things – as each of us are; but mostly, if we have to name the main inspiration pillars, those would be works by Franz Kafka and David Lynch, vibes of Southern Gothic and black metal, and a great dash of quality Science Fiction.
GRUNND is an adventure game with multiple endings in an intelligent and dark world. Great care is given to NPC’s – they are fleshed out and are not just a signposts for fetchquests. Developed by SEKTAHOUSE with the amazing help from Bright Gambit.
Some technical gameplay details:
– Handmade 4K artwork to bring unique Universe to life;
– Multiple endings. Meaningful;
– Mouse-only controls available. Controller fully supported;
– Five+ hours of gameplay;
– Original soundtrack, great to listen as a standalone;
– Fast-travel to get rid of backtracking;
– Hints – if you need them;
– Side quests – if you want them;
– So far – WIN, MAC, LINUX, Nintendo Switch.
Main team
Olafs Osh – the guy with too many hats to list – the creator of GRUNND.
Nikola Uzelac – our graphic artist. You’ve seen it – he is good.
Ed Watkins – our copmoser – the master behind our atmosphere and SFX.
Flow team
Tony Li – programmer, creator of DialogeSystem;
Lourenço de Vulcanis – programmer, when Olafs get stuck, he sorts the mess out;
Hiep Van Nguyen – animator with a lot of work ahead of him;
Markus Sandelin – as he says himself – he’s picking after the kids.
And translators, VoiceOver artists… As you can tell by the variety of names – we are all over the place – Latvia, Serbia, UK, Finland, US, Brazil, Vietnam. A cool bunch. Also the band “Vudu Sister” is creating GRUNND Special to release alongside our Soundtrack to give some sounds lyrics as well.
Other things in the works
We are creating a beautiful, truly gorgeous Collector’s Edition, which will include bronze statuette of our protagonist, and couple other original bits.
Also, you are very welcome to check out GRUNND Podcast, where Olafs mumbles his way through interviews with game developers and people from different walks of artistry.
On December 4th, 2021 our successful Kickstarter ended – you can check this out as well.
LINKAGE
Steam: https://store.steampowered.com/app/1449920/GRUNND/
itch.io: https://grunnd.itch.io/grunnd
Twitter: https://twitter.com/GRUNND_game
Discord: https://discord.gg/x86CTec
Website: https://grunnd.com
Kickstarter: https://www.kickstarter.com/projects/kingmuffin/grunnd
GRUNND Podcast: https://tinyurl.com/GRUNNDpod
Reach out directly – [email protected]
ADDITIONAL MATERIALS IN THIS PRESSKIT
SCREENSHOTS – from actual gameplay – yes, we’re that good.
VIDEO TRAILER – reworked trailer made for the start of our Kickstarter. I will not show you the previous one.
BONUS ART – about our Collector’s Edition and GRUNND Podcast episodes, GRUNND logo.
NB01 Please, if it is possible, contact us first if you wish to crop our images. We are really picky about it. Also we can create you images with specific dimensions and text – don’t be shy – just ask away!
NB02 GRUNND should be always spelled with all capital letters. If you do not find it possible or convenient to use our Original Logo [which is a deviation from Tall Films font], use Oswald font. That does not apply to large blocks of text obviously – use whatever font you’re working with.
NB03 Preferred colour scheme for text assets: white and orange [RGB 100/255/0]. If you really want to spice things up, you can use also green [RGB 0/190/110].